Gamified Virtual Reality Approach to Improve Dementia Behavioral Symptoms Management Competence Among Healthcare and Allied Professional Students: Development
Project Description
This research study aims to develop a gamified, extended reality-enabled, self-paced
behavioral training application (G-XRBT app) prototype that provides a safe, immersive
learning platform for the acquisition of competence among healthcare and allied professional
students, leading to a basic level of proficiency before entering the healthcare and
allied fields upon graduation.
Research Requirements
A readiness to learn and be a valuable member of the research team.
Duration
1/01/2024-12/31/2024
Contact
Dr. Modupe Adewuyi, madewuy1@kennesaw.edu
Dr. Joy Li, joy.li@kennesaw.edu