Gamified Virtual Reality Approach to Improve Dementia Behavioral Symptoms Management Competence Among Healthcare and Allied Professional Students: Development

Project Description

This research study aims to develop a gamified, extended reality-enabled, self-paced behavioral training application (G-XRBT app) prototype that provides a safe, immersive learning platform for the acquisition of competence among healthcare and allied professional students, leading to a basic level of proficiency before entering the healthcare and allied fields upon graduation.

Research Requirements

A readiness to learn and be a valuable member of the research team. 


Duration

1/01/2024-12/31/2024


Contact

Dr. Modupe Adewuyi, madewuy1@kennesaw.edu
Dr. Joy Li, joy.li@kennesaw.edu

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